The minion will then appear at bottom right as being on an adventure, with a timer showing how long they will be gone. The “Send Now” button will now light up – just click on it and your Minion is off! Next, choose a minion that has appropriate attributes (at least one matching the Adventure card), and enough stamina to go on the mission. To send your minions on a mission, click on the Adventure Card of choice. The default key to access your Minions is “V.” If you want to reset the hotkey to something else, click on ESC, go to Keybindings > UI Toggles > Minions. There is certainly a very large core that is always available through various means. Snedhepl stated that there are “at least” 200 in game, but probably more, but not all of them are always available. I was curious how many Minions we actually have in RIFT, but apparently there isn’t an accurate count, because some minions come and go, particularly with events, be they holiday promotions or fundraisers such as Extra-Life or Hotfix Earth. According to Snedhepl, managing minions is now the second most popular activity in RIFT, right behind adventuring… why? It’s fast, easy, fun and rewarding! Minions first appeared in RIFT at the time of the Nightmare Tide expansion, and have been expanding their ranks ever since. To that end, the Minion system calculates processes on the fly as you call upon them, rather than running all the time. One of their main goals was to come up with a process that incorporated engaging design and gameplay with the absolute bare minimum in processing power so that it would not bog down the game at all. Snedhepl has been involved with Minions from the start, working on the original design doc alongside other systems folks. Who doesn’t want a collection of obedient servants who run around gathering goods for us? I had the chance to chat with Dan “Snedhepl” Hollinger, Lead Engineer, about this terrific game system. Minions have been one of the most popular additions to RIFT since it launched.
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